The ordering is critical and was a source of subtle bugs: \pushstate must be called after \makemove (which populates the \save@* registers) but before \updategamestate (which modifies them). Reverse for unmake: \popstate first, then \unmakemove. Getting this wrong produces moves that look almost right but occasionally corrupt castling rights or en passant state (the kind of bug that shows up once every 50 games).
5 Day Adventure Challenge
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No generics (beyond tensor, Result, and ?T). Mog has a small, fixed set of parameterized types built into the language. You cannot define your own generic structs or functions. This eliminates an entire class of complexity — no type parameter inference, no trait bounds, no monomorphization. If you need a collection of a specific type, you use the built-in array, map, or struct types directly.